Races

Dwarves

The vaults and tunnels of the dwarves were all but annihilated during the cataclysm. The earth was shattered and reformed by the impact, and the vaulted cities that lay beneath got the worst of it. What should have been safe shelters from the impact were split asunder as the ground cracked. Ancient and dormant volcanoes blew, taking the dwarven forts with them. Built close to the living, liquid rock, other dwarven settlements were flooded with searing lava, their populace burned alive and buried in the liquid stone.

Elves

The elves were spared some of the worst of the initial cataclysm. Their lands were some of the furthest from the impact point, though—of course—many great forests were flattened by the impact and the shockwave. What really affected the elves was not the meteor itself, but rather the Cold Black Winter that followed. Ash fell, the sky turned dark, and without sunlight the forests began to yellow and die. Where the dwarves were all but destroyed in a single catastrophe, the elves had to endure watching and feeling their world starve and die.

Exalted

The Exalted are the direct offspring of angelic outsiders, mated with humans on Abaddon. The unique circumstances of Abaddon make this a more common event than it might otherwise be in other parts of the multiverse. The angels here are thrust into closer contact with mortals than they are used to, cut off from the gods and entities that they serve and forced to make a new life for themselves.

Genesai

Genesai are the direct result of demonic outsiders mating with angelic outsiders in defiance of all that both sides of the eternal conflict between good and evil consider inviolate. In other worlds and other planes of existence this might be all but unthinkable but the nature of Abaddon as a planar‘trap’ throws these opposites together far more often than in other places and whatever else there might be between the agents of good and evil they at least have a commonality as outsiders and, to an extent, can become stuck, mired in Abaddon as much as any other planar traveler.

Gnomes

Gnomes survived the cataclysm better than the dwarves, as their delvings were shallower and did not suffer the same catastrophic damage as the deeper cities. They were also sheltered from the worst of the Cold Black Winter and the Pandemic of Ash, as their cities and towns had survived almost intact and had more stores set aside than did many other settlements.

Halflings

Of all the races of Abaddon, the halflings fell the furthest. They once held a position of safety and security, shielded by the human kingdoms and living in idyllic rural bliss. From this they were thrust into a daily fight for survival and a famine too serious for most to cope with. Everything the halflings regarded as civilization was torn away: crops, farms, safety, security—all of it. They were reduced almost instantly to animals, tearing at each other over scraps of food; fighting, squabbling, and murdering each other over so much as a single turnip.

Harrowed

One of the most despised and feared races of Abaddon is that of the Harrowed. They are no less than the result of the unholy and abominable union between a mortal humanoid and the foul undead. The very existence of the Harrowed is a constant reminder to a subjugated populace of the undead overlords who have taken over the world of Abaddon, royal bastards neither fully mortal nor fully undead, caught between the two worlds.

Humans

Perhaps no other race has lost as much nor retained as much as the humans of Abaddon. Once spread across the world in great empires and glorious kingdoms, the humans were the most populous and arguably the most influential race on the planet. However, following the cataclysm, all of these vaunted empires fell into dust and ruin. Centuries of knowledge were lost and entire civilizations were annihilated; numerous ethnic groups were wiped out, and those few who survived found themselves facing deadly plagues and hordes of undead.

Infernals

Infernals are the offspring of matings between demonic outsiders and humanity upon Abaddon or the result of a tainted bloodline throwing up a child that bears the mark of a past transgression of natural law. Infernals are relatively common on Abaddon, given the nature of the world, its status as a planar ‘trap’ and the natural proclivities of the demons who find themselves here, trapped, frustrated and with only limited playthings
to assuage their boredom.

Lykian

Abaddon Werewolf Lycanthropes, most commonly called Lykians, are one of the most unusual residents of the world. Unlike the standard lycanthrope, Lykians are born as lycanthropes and do not suffer from the lycanthropic disease but are considered to be a separate humanoid race with the shapechanger subtype. Before the apocalypse there were many that carried the curse of lycanthropy but due to unknown, powerful, magical forces, the curse has taken on a new form which the Lykians have evolved directly from. Lykians, unlike lycanthropes, have only one physical form, despite their shapechanger subtype. They are considered by many to be extremely bestial, hostile and brutish in nature– like their canine lineage. Their primal nature will often usurp and control their cognitive and reasoning abilities.

Osirian

According to ancient lore the Osirians were the first intelligent species to emerge on Abaddon, chosen by the gods to be their first creation on this world. They were, and are, a regal and proficient people famed for their skill with their hands and their swiftness, as dangerous archers and fencers and the makers of technical wonders and fine crafts.

Raijin

The necrotic energy of the meteor combined with the huge number of casualties from the impact and its aftermath has meant an enormous amount of spiritual energy has encompassed Abaddon. This, in turn, means a tremendous number of ghosts arisen over time. In the beginning many of these were mindless spectres, the traumatised dead from what seemed like the end of the world but over time these have been winnowed down and replaced with the new dead.

Uzamati

The uzamati are a disoriented people, as they do not remember their time floating in the planar crack. They feel as if they’ve gone, in the blink of an eye, from living in a prosperous city to wandering the blasted landscape of a world ruled by the undead. On cursory inspection, an uzamati appears to be a normal human. On closer inspection, their skin may appear to have faint purple tinge or glow, which stands out more in the dark. The only uzamati trait that stands out in their normal form is the purple irises of their eyes.

Races

Age of the Apocalypse Thig Thig